Evolutionarily Stable Strategies of Random Games, and the Vertices of Random Polygons

S. Hart, Y. Rinott, B. Weiss
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引用次数: 18

Abstract

An evolutionarily stable strategy (ESS) is an equilibrium strategy that is immune to invasions by rare alternative ("mutant") strategies. Unlike Nash equilibria, ESS do not always exist in finite games. In this paper, we address the question of what happens when the size of the game increases: does an ESS exist for "almost every large" game? Letting the entries in the n x n game matrix be randomly chosen according to an underlying distribution F, we study the number of ESS with support of size 2. In particular, we show that, as n goes to infinity, the probability of having such an ESS: (i) converges to 1 for distributions F with "exponential and faster decreasing tails" (e.g., uniform, normal, exponential); and (ii) it converges to 1 - 1/sqrt(e) for distributions F with "slower than exponential decreasing tails" (e.g., lognormal, Pareto, Cauchy). Our results also imply that the expected number of vertices of the convex hull of n random points in the plane converges to infinity for the distributions in (i), and to 4 for the distributions in (ii).(This abstract was borrowed from another version of this item.)
随机博弈的进化稳定策略和随机多边形的顶点
进化稳定策略(ESS)是一种不受稀有替代(“突变”)策略入侵的平衡策略。与纳什均衡不同,ESS并不总是存在于有限博弈中。在本文中,我们将讨论当游戏规模增大时会发生什么:ESS是否适用于“几乎所有大型”游戏?让n x n博弈矩阵中的条目根据底层分布F随机选择,我们研究支持大小为2的ESS的数量。特别地,我们证明了,当n趋于无穷时,对于具有“指数和更快减少尾”(例如,均匀,正态,指数)的分布F,具有这样的ESS:(i)的概率收敛于1;(ii)对于具有“慢于指数下降尾部”的分布F(例如,对数正态分布,帕累托分布,柯西分布),它收敛于1 - 1/sqrt(e)。我们的结果还表明,对于(i)中的分布,平面上n个随机点的凸壳的期望顶点数收敛于无穷大,对于(ii)中的分布,收敛于4。(此摘要借用自本条目的另一个版本。)
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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