A field interpolated texture mapping algorithm for skeletal implicit surfaces

M. Tigges, B. Wyvill
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引用次数: 20

Abstract

Addresses the problem of texture mapping implicit surfaces. Recent work in providing 2D mappings for implicit surfaces maps points from an auxiliary parametric (support) surface to the implicit surface. In this work, we extend this method by observing that all commonly used skeletal elements are easily parameterized and can be used as their own support surfaces. In areas of a surface defined by the combination of multiple skeletal primitives, we compute a mapping through relations found with the zero-level surface of a primitive by using the gradient field.
骨架隐式曲面的场插值纹理映射算法
解决了纹理映射隐式表面的问题。最近在提供隐式曲面的二维映射方面的工作是将点从辅助参数曲面(支持曲面)映射到隐式曲面。在这项工作中,我们扩展了这种方法,观察到所有常用的骨架元素都很容易参数化,并且可以用作它们自己的支撑面。在由多个骨架基元组合定义的表面区域中,我们通过与基元的零级表面找到的关系,使用梯度场计算映射。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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