Adaptive augmented reality: plasticity of augmentations

Nehla Ghouaiel, Jean-Marc Cieutat, J. Jessel
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引用次数: 16

Abstract

An augmented reality system is used to complete the real world with virtual objects (computer generated) so they seem to coexist in the same space as the real world. The concept of plasticity [4][5] was first introduced for Human Computer Interaction (HCI). It denotes the ability of an HCI interface to fit the context of use defined by the user, the environment and the platform. We believe that plasticity is a very important notion in the domain of augmented reality. Therefore, we rely on it in order to introduce the concept of adaptive augmented reality. This concept is based on the triplet (user, environment and platform) constituting the context of use. Adaptive augmented reality can foster functional ability, ease of use and portability of new augmented reality applications. Thus, we describe in this paper three applications showing the adaptation of augmentation based on three variables: the scene illumination, the distance to the target and the ambient noise.
适应性增强现实:增强的可塑性
增强现实系统使用虚拟物体(计算机生成)来完成现实世界,使它们看起来与现实世界共存于同一空间。可塑性的概念[4][5]最初是在人机交互(HCI)中引入的。它表示HCI接口适应由用户、环境和平台定义的使用上下文的能力。我们相信可塑性在增强现实领域是一个非常重要的概念。因此,我们依靠它来引入自适应增强现实的概念。这个概念基于构成使用上下文的三元组(用户、环境和平台)。自适应增强现实可以培养新的增强现实应用程序的功能能力、易用性和可移植性。因此,本文描述了基于场景照明、目标距离和环境噪声三个变量的增强自适应的三种应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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