{"title":"Achieving TeraCUPS on Longest Common Subsequence Problem Using GPGPUs","authors":"Adnan Ozsoy, A. Chauhan, D. M. Swany","doi":"10.1109/ICPADS.2013.22","DOIUrl":null,"url":null,"abstract":"In this paper, we describe a novel technique to optimize longest common subsequence (LCS) algorithm for one-to-many matching problem on GPUs by transforming the computation into bit-wise operations and a post-processing step. The former can be highly optimized and achieves more than a trillion operations (cell updates) per second (CUPS)-a first for LCS algorithms. The latter is more efficiently done on CPUs, in a fraction of the bit-wise computation time. The bit-wise step promises to be a foundational step and a fundamentally new approach to developing algorithms for increasingly popular heterogeneous environments that could dramatically increase the applicability of hybrid CPU-GPU environments.","PeriodicalId":160979,"journal":{"name":"2013 International Conference on Parallel and Distributed Systems","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 International Conference on Parallel and Distributed Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICPADS.2013.22","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
In this paper, we describe a novel technique to optimize longest common subsequence (LCS) algorithm for one-to-many matching problem on GPUs by transforming the computation into bit-wise operations and a post-processing step. The former can be highly optimized and achieves more than a trillion operations (cell updates) per second (CUPS)-a first for LCS algorithms. The latter is more efficiently done on CPUs, in a fraction of the bit-wise computation time. The bit-wise step promises to be a foundational step and a fundamentally new approach to developing algorithms for increasingly popular heterogeneous environments that could dramatically increase the applicability of hybrid CPU-GPU environments.