Infographics Application for Visualization of E-Sports Gaming Activity

N. Spiricheva, S. Akulich
{"title":"Infographics Application for Visualization of E-Sports Gaming Activity","authors":"N. Spiricheva, S. Akulich","doi":"10.1109/ICISCT47635.2019.9011849","DOIUrl":null,"url":null,"abstract":"After the inclusion of e-sports disciplines in a number of sporting events, betting companies began to actively interact with these sports. There was a need to collect and analyze information in a completely new direction, a feature of which is a large amount of information and a huge audience. The developed system for collecting statistics and subsequent analysis of e-sports events using the example of the “Dota 2” e-sports discipline. The system is designed for both players and betting organizations and people betting on upcoming matches. The paper analyzes data visualization methods. Information is presented in the most ergonomic form, like linear diagrams.","PeriodicalId":170576,"journal":{"name":"2019 International Conference on Information Science and Communications Technologies (ICISCT)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Information Science and Communications Technologies (ICISCT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICISCT47635.2019.9011849","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

After the inclusion of e-sports disciplines in a number of sporting events, betting companies began to actively interact with these sports. There was a need to collect and analyze information in a completely new direction, a feature of which is a large amount of information and a huge audience. The developed system for collecting statistics and subsequent analysis of e-sports events using the example of the “Dota 2” e-sports discipline. The system is designed for both players and betting organizations and people betting on upcoming matches. The paper analyzes data visualization methods. Information is presented in the most ergonomic form, like linear diagrams.
电子竞技游戏活动可视化的信息图表应用
在电子竞技项目被纳入多个体育赛事之后,博彩公司开始积极与这些体育项目互动。需要从一个全新的方向收集和分析信息,其特点是信息量大,受众多。以“Dota 2”电子竞技赛事为例,开发了电子竞技赛事统计和后续分析系统。该系统是为球员和博彩组织以及对即将到来的比赛投注的人设计的。分析了数据可视化的方法。信息以最符合人体工程学的形式呈现,如线性图表。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信