Find crucial factors of in-game purchase using neural networks

Long-Sheng Chen, Meng-Ru Lin, Yi-Ting Pan
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引用次数: 2

Abstract

According to the several forecasts, mobile games industry will account for ever increasing contributions, with a market share approaching 35% by 2020. Consequently, the game applications (App) providers need to know how to design products that match consumer's requirements, continuously use, and in-app purchase are important issue. In particular, in-App purchase is the major revenue models. Hence, this study attempts to define the potential factors of influencing in-App purchases for game users. Then, we use two feature selection methods, Neural Network Pruning and Chi-square test to identify important factors that affect users' in-game purchases behaviors. The results can be used as a reference when designing game Apps for game developers and researchers.
使用神经网络找到游戏内购买的关键因素
根据一些预测,手机游戏产业的贡献将不断增加,到2020年市场份额将接近35%。因此,游戏应用程序(App)提供商需要知道如何设计符合消费者需求、持续使用和应用内购买的产品。特别是,应用内购买是主要的盈利模式。因此,本研究试图定义影响游戏用户应用内购买的潜在因素。然后,我们使用神经网络修剪和卡方检验两种特征选择方法来识别影响用户游戏内购买行为的重要因素。研究结果可供游戏开发者和研究人员在设计游戏app时参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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