Ready, Steady, Go: Professionally Designed Virtual Reality Physical Training Sessions During the COVID-19 Pandemic

Grzegorz Banerski, Katarzyna Abramczuk
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Abstract

The main objective of the study was to thoroughly evaluate 15-minute fitness training sessions and to assess the extent of the motivation of participants to participate in such sessions in virtual reality (VR) environments. The analysis was carried out using qualitative interviews. We recruited five participants, both male and female, who differed in their VR experiences and in the intensity of their weekly physical activity. The results show that people who had already experienced VR technology were the most willing to participate in VR training sessions. A key perceived advantage of VR training is the presence of trainers, which seemed to strongly motivate participants. To increase motivation to train, it is necessary to: explain the reasons for performing specific exercises; adjust the order of exercises during training sessions; and utilise the capabilities of VR environments. This article presents solutions that serve to enhance the attractiveness of VR fitness training.
准备,稳定,开始:专业设计的虚拟现实体育训练课程在COVID-19大流行期间
该研究的主要目的是彻底评估15分钟的健身训练课程,并评估参与者在虚拟现实(VR)环境中参加此类课程的动机程度。分析是使用定性访谈进行的。我们招募了五名参与者,有男有女,他们的VR体验不同,每周的体育活动强度也不同。结果显示,已经体验过VR技术的人最愿意参加VR培训课程。虚拟现实培训的一个关键优势是有培训师在场,这似乎能强烈地激励参与者。为了增加训练的动力,有必要:解释进行特定练习的原因;在训练期间调整练习顺序;并利用虚拟现实环境的能力。本文提出了增强VR健身训练吸引力的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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