Virtual object specification for usable virtual environments

Shamus P. Smith, J. Willans
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引用次数: 10

Abstract

The specification of virtual world objects is an important part of virtual environment design. However, identifying the required level of behaviour and geometric decomposition for virtual objects in a particular application is difficult and error-prone. This has implications for usability as the behaviour of objects gives strong cues to potential interaction. A fundamental step in tackling usability problems is the specification of virtual world objects early in the design phase. This paper presents a method for virtual object specification using task-based scenarios.
可用虚拟环境的虚拟对象规范
虚拟世界对象的规范是虚拟环境设计的重要组成部分。然而,确定特定应用程序中虚拟对象所需的行为级别和几何分解是困难的,而且容易出错。这对可用性有影响,因为对象的行为为潜在的交互提供了强有力的线索。解决可用性问题的一个基本步骤是在设计阶段早期对虚拟世界对象进行规范。本文提出了一种基于任务场景的虚拟对象规范方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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