A Coalition Formation Game for Cooperative Spectrum Sensing in Cognitive Radio Network under the Constraint of Overhead

Utpala Borgohain, S. Borkotokey, S. Deka
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引用次数: 2

Abstract

Cooperative spectrum sensing improves the sensing performance of secondary users by exploiting spatial diversity in cognitive radio networks. However, the cooperation of secondary users introduces some overhead also that may degrade the overall performance of cooperative spectrum sensing.  The trade-off between cooperation gain and overhead plays a vital role in modeling cooperative spectrum sensing.  This paper considers overhead in terms of reporting energy and reporting time. We propose a cooperative spectrum sensing based coalitional game model where the utility of the game is formulated as a function of throughput gain and overhead. To achieve a rational average throughput of secondary users, the overhead incurred is to be optimized. This work emphasizes on optimization of the overhead incurred. In cooperative spectrum sensing, the large number of cooperating users improve the detection performance, on the contrary, it increases overhead too. So, to limit the maximum coalition size we propose a formulation under the constraint of the probability of false alarm. An efficient fusion center selection scheme and an algorithm to select eligible secondary users for reporting are proposed to reduce the reporting overhead. We also outline a distributed cooperative spectrum sensing algorithm using the properties of the coalition formation game and prove that the utility of the proposed game has non-transferable properties.  The simulation results show that the proposed schemes reduce the overhead of reporting without compromising the overall detection performance of cooperative spectrum sensing.
开销约束下认知无线电网络协同频谱感知的联盟形成博弈
协同频谱感知通过利用认知无线电网络中的空间分异来提高二次用户的感知性能。但是,二次用户的协同也会带来一定的开销,这可能会降低协同频谱感知的整体性能。协作增益与开销之间的权衡在协作频谱感知建模中起着至关重要的作用。本文考虑了报告精力和报告时间方面的开销。我们提出了一个基于合作频谱感知的联合博弈模型,其中博弈的效用被表述为吞吐量增益和开销的函数。为了实现次要用户的合理平均吞吐量,需要对产生的开销进行优化。这项工作着重于优化所产生的开销。在协同频谱感知中,大量的合作用户提高了检测性能,但同时也增加了开销。因此,为了限制最大联盟规模,我们提出了一个虚警概率约束下的公式。为了减少报告开销,提出了一种高效的融合中心选择方案和选择符合条件的二级用户进行报告的算法。我们还提出了一种利用联盟形成博弈特性的分布式合作频谱感知算法,并证明了该博弈的效用具有不可转移的特性。仿真结果表明,所提方案在不影响协同频谱感知整体检测性能的前提下,降低了报告开销。
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