Interactive multimedia (panel session): a new creative frontier or just a new commodity?

Ruth E. Iskin, M. Halpin, Michael Nash, G. Legrady, R. Greenblat
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Abstract

The last one hundred and fifty years have generated an avalanche of visual technologies through which an ever expanding visual culture has been marketed to mass audiences. From the invention of photography in 1839 to film in the 1890's and the marketing of television in the 1940's-50's, our steady diet of images has increased our voracious appetite by quantum leaps. In the 1990's we are faced with another invention of great potential, much hype and as yet unforseen repercussions-interactive multimedia. "Employing these new media requires inventiveness as well as overcoming the double jeopardy of techno-phobias and the strictures of a paper/print design mentality; it calls upon practitioners operating in a new electronic paradigm whose parameters are still forming to recreate the roles of designer, artist and entertainer .. " It remains to be seen to what extent this new communication commodity truly represents a new artistic frontier. A multi-sensory dynamic form of communication, multimedia enables a new unprecedented level of intermediality between the previously relatively separate forms of writing, voice, music, still images, motion pictures and video. It promises innovative intermedia relationships between these in non-linear, user-driven options incorporating the interactive game format along with more passive reception and unlimited playback options. To be sure, it recycles older communication products from photography, film and books to museum art collections. Is multimedia as yet more than the sum of its recycled parts? Michael Nash states that "The promise of the new media lies in its ability to intertextualize the elements that constitute our tele-visual systems of meaning with a depth and richness that will enable artists to more fully mirror the activities of consciousness, and to engineer new dialogues between its reflection and articulation, between reading and writing." Interactive multimedia are a genre of culture commodities that stimulate consumer interest with the promise of repeated and engaged usage. Yet "the significance of interactivity extends far beyond an emergence of a more enticing set of commodities, though that they certainly are. Interactivity is also not reducible to a new art genre, though that too, it certainly is becoming. Rather, we intuit interactivity as a fundamental change in socialized patterns of intersubjectivity, forms of knowledge and communication and relationship to objects. In the process, notions of self, agency, art and commodity are reconfigured ... lt should come as no surprise then that art... is claiming interactivity as its arena along-side with inert objecthood." Artists and users/consumers alike have a heightened sense that multimedia plays a crucial role in the tidal wave of changes sweeping the late twentieth century world of communications. The questions that arise are vast. This panel will begin to tackle some of them. Panel Goals and Issues This roundtable of artists and producers share brief segments from their most recent work and address a range of questions: What makes for successful interactivity and multi-sensory communication? The highs and lows of making multimedia for the mass market: Can artistic innovation flourish in a fiercely competitive market, corporate climate and bottom-line driven business plans? Are we entering a Renaissance or an electronic sweatshop? What is the potential of digital cash for Internet distribution by artists? And what are the realities of selling creative work to multimedia companies: How are artists' rights and copyrights effected?
互动多媒体(小组讨论):一个新的创意前沿还是仅仅是一种新商品?
过去的150年产生了大量的视觉技术,通过这些技术,不断扩大的视觉文化已经被推销给了大众。从1839年摄影术的发明,到19世纪90年代的电影,再到20世纪40 -50年代的电视营销,我们对图像的稳定摄食使我们贪婪的胃口突飞猛进。在20世纪90年代,我们面临着另一项极具潜力的发明,它被大肆宣传,并产生了尚未预料到的影响——交互式多媒体。“使用这些新媒体需要创造力,同时还要克服技术恐惧症和纸质设计思维的双重危险;它要求从业者在一个新的电子范式中操作,其参数仍在形成,以重新创造设计师,艺术家和艺人的角色……”这种新的交流商品在多大程度上真正代表了一种新的艺术前沿,还有待观察。多媒体是一种多感官的动态交流形式,它使以前相对独立的文字、声音、音乐、静止图像、电影和视频之间的中间性达到了前所未有的新水平。它承诺在非线性、用户驱动的选项中结合互动游戏格式,以及更被动的接收和无限的播放选项,在这些之间建立创新的媒介关系。可以肯定的是,它回收了从摄影、电影、书籍到博物馆艺术收藏的旧通讯产品。多媒体是否已经超过了其回收部分的总和?迈克尔·纳什(Michael Nash)说:“新媒体的前景在于,它能够将构成我们的电视意义系统的元素以深度和丰富性互文化,这将使艺术家能够更全面地反映意识活动,并在其反映与表达、阅读与写作之间设计新的对话。”交互式多媒体是一种文化商品,它通过重复和参与使用的承诺来激发消费者的兴趣。然而,“互动性的重要性远远超出了一套更吸引人的商品的出现,尽管它们确实如此。互动性也不能简化为一种新的艺术类型,尽管它确实正在成为一种新的艺术类型。更确切地说,我们直觉地认为互动性是主体间性、知识和交流形式以及与对象关系的社会化模式的根本变化。在这个过程中,自我、代理、艺术和商品的概念被重新配置……那么,艺术……声称互动性是它的舞台,与惰性客体并列。”艺术家和用户/消费者都强烈地意识到,多媒体在席卷20世纪末通信世界的变革浪潮中起着至关重要的作用。由此产生的问题是巨大的。本小组将开始解决其中的一些问题。本次圆桌会议上,艺术家和制作人分享了他们最近工作的简短片段,并讨论了一系列问题:是什么促成了成功的互动性和多感官交流?为大众市场制作多媒体的高潮与低谷:艺术创新能否在竞争激烈的市场、企业氛围和以底线为导向的商业计划中蓬勃发展?我们进入的是文艺复兴时期还是电子血汗工厂?数字现金对于艺术家的网络发行有什么潜力?向多媒体公司出售创意作品的现实是什么?艺术家的权利和版权是如何受到影响的?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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