Improving Knowledge Acquisition in Capstone Projects Using Learning Spaces for Experiential Learning

Eric Ras, Jörg Rech
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引用次数: 2

Abstract

Students have to cope with new technologies, changing environments, and conflicting changes in capstone projects. They often lack practical experience, which might lead to failing to achieve a projectpsilas learning goals. Reusing experiences from other students provides a first step towards building up practical knowledge and implementing experiential learning in higher education. In order to further improve knowledge acquisition during experience reuse, we present an approach that generates so-called learning spaces, which automatically enrich experiences with additional learning content and contextual information. To evaluate our approach, we conducted a controlled experiment that showed a statistically significant improvement for knowledge acquisition by 204% compared to conventional experience descriptions. From a technical perspective, the approach provides a good basis for future applications that support learning at the workplace in academia and industry.
利用体验式学习的学习空间提高顶点项目的知识获取
学生们必须应对新技术、不断变化的环境以及顶点项目中相互冲突的变化。他们往往缺乏实践经验,这可能导致无法实现项目和学习目标。重用其他学生的经验是在高等教育中建立实用知识和实施体验式学习的第一步。为了进一步提高经验重用过程中的知识获取,我们提出了一种生成所谓学习空间的方法,该方法可以通过额外的学习内容和上下文信息自动丰富经验。为了评估我们的方法,我们进行了一个对照实验,结果显示,与传统的经验描述相比,知识获取的统计显著提高了204%。从技术角度来看,该方法为支持学术界和工业界工作场所学习的未来应用程序提供了良好的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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