Perception thresholds for augmented reality navigation schemes in large distances

M. Tönnis, Leslie Klein, G. Klinker
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引用次数: 25

Abstract

Because the resolution of see-through displays is lower than the resolution of the human eye, perception of AR schemes is complicated in large distances. To discover, how design issues of perception correlate with presentation in large distances, we developed three different variants of arrow-based route guidance systems. With a large-scale head-up display having a large focal depth, we tested the variants under different conditions on perception and interpretability.
大距离增强现实导航方案的感知阈值
由于透明显示器的分辨率低于人眼的分辨率,因此在远距离上增强现实方案的感知比较复杂。为了发现感知的设计问题如何与远距离呈现相关联,我们开发了三种不同的基于箭头的路线引导系统。在一个具有大焦深的大型平视显示器上,我们测试了不同条件下的感知和可解释性。
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