Multi-objective optimization of traffic externalities using tolls

A. Ohazulike, Ties Brands
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引用次数: 7

Abstract

Genetic algorithms (GAs) are widely accepted by researchers as a method of solving multi-objective optimization problems (MOPs), at least for listing a high quality approximation of the Pareto front of a MOP. In traffic management, it has been long established that tolls can be used to optimally distribute traffic in a network with aim of combating some traffic externalities such as congestion, emission, noise, safety issues. Formulating the multi-objective toll problem as a one point solution problem fails to give the general overview of the objective space of the MOP. Therefore, in this paper we develop a game theoretic approach that gives the general overview of the objective space of the multiobjective problem and compare the results with those of the wellknown genetic algorithm non-dominated sorting genetic algorithm II (NSGA-II). Results show that the game theoretic approach presents a promising tool for solving multi-objective problems, since it produces similar non-dominated solutions as NSGA-II, indicating that competing objectives (or stakeholders in the game setting) can still produce Pareto optimal solutions. Most fascinating is that a range of non-dominated solutions is generated during the game, and almost all generated solutions are in the neighborhood of the Pareto set. This indicates that good solutions are generated very fast during the game.
基于收费的交通外部性多目标优化
遗传算法作为解决多目标优化问题(MOPs)的一种方法被研究人员广泛接受,至少对于列出多目标优化问题的Pareto前的高质量近似来说是如此。在交通管理方面,通行费可以用来优化网络中的交通分配,目的是对抗一些交通外部性,如拥堵、排放、噪音、安全问题。将多目标收费问题表述为单点解问题,并不能给出MOP目标空间的总体概况。因此,本文发展了一种博弈论方法,给出了多目标问题的目标空间的总体概述,并与著名的遗传算法非支配排序遗传算法II (NSGA-II)的结果进行了比较。结果表明,博弈论方法为解决多目标问题提供了一个很有前途的工具,因为它产生了与NSGA-II类似的非支配解,这表明竞争目标(或博弈设置中的利益相关者)仍然可以产生帕累托最优解。最有趣的是,在博弈过程中生成了一系列非劣势解,并且几乎所有生成的解都在帕累托集的邻域中。这表明好的解决方案在游戏过程中生成得非常快。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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