Human action recognition based on Kinect and PSO-SVM by representing 3D skeletons as points in lie group

Dan Xu, Xiao Xiao, Xuzhi Wang, Jingjing Wang
{"title":"Human action recognition based on Kinect and PSO-SVM by representing 3D skeletons as points in lie group","authors":"Dan Xu, Xiao Xiao, Xuzhi Wang, Jingjing Wang","doi":"10.1109/ICALIP.2016.7846646","DOIUrl":null,"url":null,"abstract":"In this paper, we propose an effective method to recognize human actions. Combined with the relationship between 3D skeleton model of joint position and particle group optimization algorithm is used to optimize the support vector machine (PSO-SVM) and depth through the Kinect sensor to obtain human 3D skeleton model, each skeletal model with 20 joints and 19 joints, the relative geometry between various body parts provides a more meaningful description than their absolute locations, we explicitly model the relative 3D geometry between different body parts in our skeletal representation. Mathematically, rigid body rotations and translations in 3D space are members of the special Euclidean group SE(3), which is a matrix Lie group. Hence, we represent the relative geometry between a pair of body parts as a point in SE(3), We then perform classification using a combination of dynamic time warping, and particle swarm optimization on support vector machine (PSO-SVM), Experimental results on three action datasets: MSR-Action 3D, UT-Kinect, Florence 3D-Action, show that the proposed representation performs better than many existing skeletal representations. The proposed approach also outperforms various state-of-the-art skeleton-based human action recognition approaches.","PeriodicalId":184170,"journal":{"name":"2016 International Conference on Audio, Language and Image Processing (ICALIP)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 International Conference on Audio, Language and Image Processing (ICALIP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALIP.2016.7846646","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 18

Abstract

In this paper, we propose an effective method to recognize human actions. Combined with the relationship between 3D skeleton model of joint position and particle group optimization algorithm is used to optimize the support vector machine (PSO-SVM) and depth through the Kinect sensor to obtain human 3D skeleton model, each skeletal model with 20 joints and 19 joints, the relative geometry between various body parts provides a more meaningful description than their absolute locations, we explicitly model the relative 3D geometry between different body parts in our skeletal representation. Mathematically, rigid body rotations and translations in 3D space are members of the special Euclidean group SE(3), which is a matrix Lie group. Hence, we represent the relative geometry between a pair of body parts as a point in SE(3), We then perform classification using a combination of dynamic time warping, and particle swarm optimization on support vector machine (PSO-SVM), Experimental results on three action datasets: MSR-Action 3D, UT-Kinect, Florence 3D-Action, show that the proposed representation performs better than many existing skeletal representations. The proposed approach also outperforms various state-of-the-art skeleton-based human action recognition approaches.
基于Kinect和PSO-SVM的人体动作识别,将三维骨架表示为lie group中的点
在本文中,我们提出了一种有效的识别人类行为的方法。结合三维骨骼模型关节位置的关系,采用粒子群优化算法对支持向量机(PSO-SVM)和深度进行优化,通过Kinect传感器获得人体三维骨骼模型,每个骨骼模型有20个关节和19个关节,身体各部位之间的相对几何形状提供了比它们的绝对位置更有意义的描述。我们明确地在我们的骨骼表示中建立了不同身体部位之间的相对3D几何模型。在数学上,刚体在三维空间中的旋转和平移是特殊欧几里德群SE(3)的成员,这是一个矩阵李群。因此,我们将一对身体部位之间的相对几何形状表示为SE(3)中的一个点,然后使用动态时间规整和支持向量机(PSO-SVM)上的粒子群优化相结合进行分类,在三个动作数据集(MSR-Action 3D, UT-Kinect, Florence 3D- action)上的实验结果表明,所提出的表示比许多现有的骨骼表示表现得更好。所提出的方法也优于各种最先进的基于骨骼的人类动作识别方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信