{"title":"Efficient Parallel Computation of Projections for Animated Volume Visualization","authors":"Tuang-Kuang Wu, M. Brady","doi":"10.1109/ICPP.1994.102","DOIUrl":null,"url":null,"abstract":"In this paper, we parallelize a new efficient approximate projection algorithm for volume rendering. The algorithm is unique in that it computes N different views simultaneously, much faster than these projections could be computed independently. It is thus ideal for computing animated sequences of views. We implement and evaluate the algorithm on a MasPar MP-1. We render a 128x128x128 data set at up to 21 frames per second average on a 1K PE MasPar MP-1 using gray scale volumetric compositing (simpler transformations are computed even faster).","PeriodicalId":162043,"journal":{"name":"1994 International Conference on Parallel Processing Vol. 3","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"1994 International Conference on Parallel Processing Vol. 3","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICPP.1994.102","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this paper, we parallelize a new efficient approximate projection algorithm for volume rendering. The algorithm is unique in that it computes N different views simultaneously, much faster than these projections could be computed independently. It is thus ideal for computing animated sequences of views. We implement and evaluate the algorithm on a MasPar MP-1. We render a 128x128x128 data set at up to 21 frames per second average on a 1K PE MasPar MP-1 using gray scale volumetric compositing (simpler transformations are computed even faster).
本文提出了一种新的高效体绘制近似投影算法。该算法的独特之处在于它同时计算N个不同的视图,比这些投影单独计算要快得多。因此,它是计算动画序列视图的理想选择。我们在MasPar MP-1上实现并评估了该算法。我们在1K PE MasPar MP-1上使用灰度体积合成以平均每秒21帧的速度渲染128x128x128数据集(更简单的转换计算速度更快)。