GPU-Accelerated Texture Analysis Using Steerable Riesz Wavelets

A. Vizitiu, L. Itu, Ranveer Joyseeree, A. Depeursinge, H. Müller, C. Suciu
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引用次数: 2

Abstract

Visual pattern recognition is a key research topic in the field of image processing and computer vision. Texture analysis based on steerable Riesz wavelets is powerful, but requires computing pixel-wise operations resulting in a run time in the order of days when large volumes of data are processed. To overcome this limitation we propose a Graphics Processing Unit (GPU) based solution. A standard CPU version is used as starting point for the development of baseline GPU versions. To further increase the performance, and to overcome compute and memory limitations we apply a series of optimization techniques, leading to five versions in total. The best performing GPU solution ensures a speed-up of 93× for the parallelized section of the application and of 29.6× for the entire application. Furthermore, we show that a higher Riesz order and/or a higher image resolution further increases the speed-up.
使用可控Riesz小波的gpu加速纹理分析
视觉模式识别是图像处理和计算机视觉领域的一个重要研究课题。基于可控Riesz小波的纹理分析功能强大,但需要计算像素级操作,导致处理大量数据的运行时间以天为单位。为了克服这一限制,我们提出了一种基于图形处理单元(GPU)的解决方案。CPU的标准版本作为开发GPU基线版本的起点。为了进一步提高性能,克服计算和内存限制,我们应用了一系列优化技术,总共产生了五个版本。性能最好的GPU解决方案可确保应用程序并行化部分的速度提高93倍,整个应用程序的速度提高29.6倍。此外,我们表明,更高的Riesz阶和/或更高的图像分辨率进一步提高了加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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