A multi-view projection 3D video processing technology

Yuchao Dou, Taotao Dai, Lei Fu, Ziqiang Huang
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Abstract

At present the naked eye 3D display has only one appropriate viewpoint, and the slight movement of the viewer position will cause crosstalk and affect the viewing experience. To solve this problem, this paper presents an FPGA-based multi-view projection naked eye 3D video processing method. The video sources will be divided into nine equal parts, and each of them will be enlarged as the original resolution. The zoomed ones will be sent to nine projectors, then eight appropriate naked eye 3D display views will be achieved after the following optical processing. Taking into account the actual amplification effects, hardware limitations, the complexity of algorithm and other factors, the image magnification will adopt the bilinear interpolation algorithm.
一种多视点投影3D视频处理技术
目前裸眼3D显示只有一个合适的视点,观看者位置的轻微移动会产生串扰,影响观看体验。针对这一问题,本文提出了一种基于fpga的多视点投影裸眼三维视频处理方法。视频源将被分成九个相等的部分,每个部分将被放大为原始分辨率。将放大后的图像发送到9台投影机,经过后续光学处理,得到8个合适的裸眼3D显示视图。考虑到实际放大效果、硬件限制、算法复杂性等因素,图像放大将采用双线性插值算法。
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