A new GPU-based approach to the Shortest Path problem

Hector Ortega-Arranz, Yuri Torres, D. Ferraris, Arturo González-Escribano
{"title":"A new GPU-based approach to the Shortest Path problem","authors":"Hector Ortega-Arranz, Yuri Torres, D. Ferraris, Arturo González-Escribano","doi":"10.1109/HPCSim.2013.6641461","DOIUrl":null,"url":null,"abstract":"The Single-Source Shortest Path (SSSP) problem arises in many different fields. In this paper we present a GPU-based version of the Crauser et al. SSSP algorithm. Our work significantly speeds up the computation of the SSSP, not only with respect to the CPU-based version, but also to other state-of-the-art GPU implementation based on Dijkstra, due to Martin et al. Both GPU implementations have been evaluated using the last Nvidia architecture (Kepler). Our experimental results show that the new GPU-Crauser algorithm leads to speed-ups from 13× to 220× with respect to the CPU version and a performance gain of up to 17% with respect the GPU-Marten algorithm.","PeriodicalId":227864,"journal":{"name":"International Symposium on High Performance Computing Systems and Applications","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"54","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Symposium on High Performance Computing Systems and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HPCSim.2013.6641461","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 54

Abstract

The Single-Source Shortest Path (SSSP) problem arises in many different fields. In this paper we present a GPU-based version of the Crauser et al. SSSP algorithm. Our work significantly speeds up the computation of the SSSP, not only with respect to the CPU-based version, but also to other state-of-the-art GPU implementation based on Dijkstra, due to Martin et al. Both GPU implementations have been evaluated using the last Nvidia architecture (Kepler). Our experimental results show that the new GPU-Crauser algorithm leads to speed-ups from 13× to 220× with respect to the CPU version and a performance gain of up to 17% with respect the GPU-Marten algorithm.
一种新的基于gpu的最短路径问题求解方法
单源最短路径(SSSP)问题出现在许多不同的领域。在本文中,我们提出了一个基于gpu的版本的Crauser等。SSSP算法。我们的工作大大加快了SSSP的计算速度,不仅是基于cpu的版本,而且是基于Dijkstra的其他最先进的GPU实现,由于Martin等人。两种GPU实现都使用最新的Nvidia架构(Kepler)进行了评估。我们的实验结果表明,与CPU版本相比,新的GPU-Crauser算法的速度从13倍提高到220倍,与GPU-Marten算法相比,性能提高高达17%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信