Fast and stable animation of cloth with an approximated implicit method

Young-Min Kang, Jeong-Hyeon Choi, Hwan-Gue Cho, Chan-Jong Park
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引用次数: 50

Abstract

Realistic animation of soft objects such as cloth is essential for plausible character animation. Many techniques have been proposed for the simulation of soft objects, and most of them are based on numerical integration. Among the techniques, the implicit integration method is the most likely technique for real time environments, since it allows large time steps for cloth simulation by ensuring the stability of systems. However the most critical flaw of the implicit method is that it involves a large linear system. The paper presents a fast animation technique for animating soft objects based on a mass-spring model with an approximated implicit method which does not involve linear system solving. The proposed technique stably updates the state of n mass-points in O(n) time when the number of total springs are O(n). Because the mass-spring model shows a superelastic effect, the excessively deformed springs (i.e., super-elongated springs) should be adjusted for reality. The paper presents an efficient inverse dynamics process to adjust the super-elongated springs.
用近似隐式方法实现布料的快速稳定动画
柔软物体(如布料)的逼真动画对于逼真的角色动画至关重要。目前已经提出了许多软物体仿真技术,但大多数都是基于数值积分的。在这些技术中,隐式积分法是最可能用于实时环境的技术,因为它在保证系统稳定性的情况下允许大的时间步长进行布模拟。然而,隐式方法最关键的缺陷是它涉及到一个大的线性系统。本文提出了一种基于质量-弹簧模型的快速动画技术,采用近似隐式方法,不涉及线性系统求解。当弹簧总数为O(n)个时,该方法在O(n)个时间内稳定地更新了n个质量点的状态。由于质量-弹簧模型表现出超弹性效应,对于过度变形的弹簧(即超长弹簧)应根据实际情况进行调整。本文提出了一种有效的逆动力学方法来调节超长弹簧。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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