Yes/no-object: a communicative object that tries to establish boundaries

Holger Heissmeyer
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Abstract

"Yes/No-Object" is an interactive object made of metal, electronics, loudspeakers and code. Using ultrasonic sensors, it continuously measures its distance from surrounding objects. It routinely generates and utters words. If anything is close to the object, it speaks repelling. words such as "No!" or "Keep the distance!". Otherwise, it says inviting words: "Yes!", "Come closer!". The object tries to attract visitors, but also to keep them at a distance, which theoretically results in a circle. By using natural language, it claims existence in social space and may evoke emotional reactions such as care, empathy, disrespect or irritation. Being a communicative centre, it also initiates social contact and exchange. Distance and closeness are fundamental parameters of social relations and are occasionally associated with ambivalent desires. The digital object mimics such issues in a binary and asymmetric way, tragically providing no interface for negotiation, complexity or modification beyond compliance.
是/否对象:试图建立界限的交际对象
“是/否对象”是一个由金属、电子、扬声器和代码组成的交互式对象。利用超声波传感器,它不断测量自己与周围物体的距离。它会习惯性地生成和发出单词。如果有什么东西靠近这个物体,它就会发出排斥声。比如“不!”或“保持距离!”否则,它会说一些诱人的话:“是的!”、“靠近一点!”这个物体试图吸引游客,但也要让他们保持一定距离,理论上这就形成了一个圆圈。通过使用自然语言,它声称存在于社会空间中,并可能引起诸如关心、同情、不尊重或愤怒等情绪反应。作为交际中心,它也开启了社会联系和交流。距离和亲密是社会关系的基本参数,偶尔与矛盾的欲望联系在一起。数字对象以二进制和非对称的方式模拟这些问题,可悲的是,除了遵从性之外,没有提供协商、复杂性或修改的接口。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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