{"title":"Yes/no-object: a communicative object that tries to establish boundaries","authors":"Holger Heissmeyer","doi":"10.1145/3283458.3283511","DOIUrl":null,"url":null,"abstract":"\"Yes/No-Object\" is an interactive object made of metal, electronics, loudspeakers and code. Using ultrasonic sensors, it continuously measures its distance from surrounding objects. It routinely generates and utters words. If anything is close to the object, it speaks repelling. words such as \"No!\" or \"Keep the distance!\". Otherwise, it says inviting words: \"Yes!\", \"Come closer!\". The object tries to attract visitors, but also to keep them at a distance, which theoretically results in a circle. By using natural language, it claims existence in social space and may evoke emotional reactions such as care, empathy, disrespect or irritation. Being a communicative centre, it also initiates social contact and exchange. Distance and closeness are fundamental parameters of social relations and are occasionally associated with ambivalent desires. The digital object mimics such issues in a binary and asymmetric way, tragically providing no interface for negotiation, complexity or modification beyond compliance.","PeriodicalId":186364,"journal":{"name":"Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities","volume":"53 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3283458.3283511","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
"Yes/No-Object" is an interactive object made of metal, electronics, loudspeakers and code. Using ultrasonic sensors, it continuously measures its distance from surrounding objects. It routinely generates and utters words. If anything is close to the object, it speaks repelling. words such as "No!" or "Keep the distance!". Otherwise, it says inviting words: "Yes!", "Come closer!". The object tries to attract visitors, but also to keep them at a distance, which theoretically results in a circle. By using natural language, it claims existence in social space and may evoke emotional reactions such as care, empathy, disrespect or irritation. Being a communicative centre, it also initiates social contact and exchange. Distance and closeness are fundamental parameters of social relations and are occasionally associated with ambivalent desires. The digital object mimics such issues in a binary and asymmetric way, tragically providing no interface for negotiation, complexity or modification beyond compliance.