Bidirectional instant radiosity

B. Segovia, J. Iehl, R. Mitanchey, B. Péroche
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引用次数: 72

Abstract

This paper presents a new sampling strategy to achieve interactive global illumination on one commodity computer. The goal is to propose an efficient numerical stochastic scheme which can be well adapted to a fast rendering algorithm. As we want to provide an efficient sampling strategy to handle difficult settings without sacrificing performance in common cases, we developed an extension of Instant Radiosity [Kel97] in the same way bidirectional path tracing is an extension of path or light tracing. Our idea is to build several estimators and to efficiently combine them to find a set of virtual point light sources which are relevant for the areas of the scene seen by the camera. The resulting algorithm is faster than classical solutions to global illumination. Using today graphics hardware, an interactive frame rate and the convergence of the scheme can be easily obtained in scenes with many light sources, glossy materials or difficult visibility problems.
双向瞬间辐射
本文提出了一种新的采样策略,用于在一台普通计算机上实现交互式全局照明。目标是提出一种有效的数值随机格式,它可以很好地适应快速绘制算法。由于我们想提供一种有效的采样策略来处理困难的设置,而不牺牲通常情况下的性能,我们开发了一种扩展的即时辐射[Kel97],以同样的方式双向路径跟踪是路径或光跟踪的扩展。我们的想法是建立几个估计器,并有效地将它们组合起来,以找到一组与相机所看到的场景区域相关的虚拟点光源。所得到的算法比全局照明的经典解决方案要快。使用今天的图形硬件,交互式帧率和方案的收敛可以很容易地在场景中获得许多光源,光滑的材料或困难的可见性问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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