Les jeux d'accessibilité généralisée

Nathanaël Fijalkow, Florian Horn
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引用次数: 11

Abstract

In this paper, we consider two-player zero-sum games with generalized reachabi lity objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such games is PSPACE -complete, although it is fixed-parameter tractable with the number of reachability objectives as parameter. Moreover, we consider the memory requi rements for both players and give matching upper and lower bounds on the size of winning strategies. In order to construct more efficient algorithms, we consider subclasses of generali zed reachability games.
具有广泛可访问性的游戏
本文考虑具有广义可达性目标的二人零和博弈,并将其定义为可达性目标的合词。我们首先证明了这类博弈的胜者判定是PSPACE完全的,尽管它是以可达目标数为参数的定参数可处理的。此外,我们考虑了双方的内存需求,并给出了获胜策略大小的匹配上界和下界。为了构造更有效的算法,我们考虑了广义可达博弈的子类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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