{"title":"The Usability of Using Educational Game for Teaching Foundational Concept in Propositional Logic","authors":"D. Aranda, Alden Towler, Ramyaa, R. Kuo","doi":"10.1109/ICALT52272.2021.00077","DOIUrl":null,"url":null,"abstract":"Propositional logic is a fundamental concept in Computer Science. However, some students are struggling with connecting natural language statements and propositional logic. This research designs an escape room computer game that requires players to interpret the logic statements to escape the room. This paper presents a pilot user study to test the usability of the environment. This study shows that students believe the game is a good environment for learning. Moreover, students who like or dislike playing computer games give the same score in system usability, showing that students’ attitudes toward computer games does not affect their given score in system usability.","PeriodicalId":170895,"journal":{"name":"2021 International Conference on Advanced Learning Technologies (ICALT)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Advanced Learning Technologies (ICALT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT52272.2021.00077","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Propositional logic is a fundamental concept in Computer Science. However, some students are struggling with connecting natural language statements and propositional logic. This research designs an escape room computer game that requires players to interpret the logic statements to escape the room. This paper presents a pilot user study to test the usability of the environment. This study shows that students believe the game is a good environment for learning. Moreover, students who like or dislike playing computer games give the same score in system usability, showing that students’ attitudes toward computer games does not affect their given score in system usability.