LEARNING TO LOVE SOFTWARE: A BRIDGE BETWEEN THEORY AND PRACTICE

Ellen Lupton
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引用次数: 3

Abstract

Students love learning software, while faculty often avoid teaching it. This essay argues that a key way to reengage both students and faculty is to approach software as an analytical tool, a means of not only describing and generating meaningful form, but also synthesizing the practical goal of production with the theoretical goal of conceptual development. Software can thus be a bridge between theory and practice. Theory is by definition general: it is a description or model capable of sustaining its relevance across countless unique situations. Practice, on the other hand, is lived, grounded, and specific: it is the ongoing application of ideas to circumstances, a process that in turn reforms our models, warping and transforming our theories. Like theory, software is general, while practice is specific. Software exists prior to any practical use of it, and yet it is designed to anticipate those uses. Tools such as Photoshop, InDesign, and AfterEffects have cast a net around our field of practice, filtering our daily production of typography, symbols, images, and information systems. No theory or pedagogical practice yet exists to address the role these commercially developed and distributed digital technologies play in shaping and describing design’s visual language.
学会热爱软件:理论与实践之间的桥梁
学生们喜欢学习软件,而教师们却常常避免教软件。本文认为,重新吸引学生和教师的一个关键方法是将软件作为一种分析工具,一种不仅描述和产生有意义的形式的手段,而且还将生产的实际目标与概念发展的理论目标综合起来。因此,软件可以成为理论与实践之间的桥梁。理论的定义是通用的:它是一种描述或模型,能够在无数独特的情况下保持其相关性。另一方面,实践是活生生的、有根据的、具体的:它是将思想持续应用于环境的过程,这个过程反过来又改革了我们的模型,扭曲和改变了我们的理论。和理论一样,软件是通用的,而实践是特定的。软件在实际使用之前就存在了,但它的设计是为了预测实际使用。Photoshop、InDesign和AfterEffects等工具已经在我们的实践领域撒下了一张网,过滤了我们日常生产的排版、符号、图像和信息系统。目前还没有理论或教学实践来解决这些商业开发和分布式数字技术在塑造和描述设计视觉语言方面所起的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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