Underwater Virtual Reality System for Neutral Buoyancy Training: Development and Evaluation

Christian Sinnott, James Liu, Courtney Matera, Savannah Halow, Ann Jones, Matthew Moroz, J. Mulligan, M. Crognale, Eelke Folmer, P. MacNeilage
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引用次数: 18

Abstract

During terrestrial activities, sensation of pressure on the skin and tension in muscles and joints provides information about how the body is oriented relative to gravity and how the body is moving relative to the surrounding environment. In contrast, in aquatic environments when suspended in a state of neutral buoyancy, the weight of the body and limbs is offloaded, rendering these cues uninformative. It is not yet known how this altered sensory environment impacts virtual reality experiences. To investigate this question, we converted a full-face SCUBA mask into an underwater head-mounted display and developed software to simulate jetpack locomotion outside the International Space Station. Our goal was to emulate conditions experienced by astronauts during training at NASA's Neutral Buoyancy Lab. A user study was conducted to evaluate both sickness and presence when using virtual reality in this altered sensory environment. We observed an increase in nausea related symptoms underwater, but we cannot conclude that this is due to VR use. Other measures of sickness and presence underwater were comparable to measures taken above water. We conclude with suggestions for improved underwater VR systems and improved methods for evaluation of these systems based on our experience.
水下虚拟现实中性浮力训练系统:开发与评价
在陆地上活动时,皮肤上的压力感和肌肉和关节的张力提供了身体相对于重力如何定向以及身体相对于周围环境如何运动的信息。相反,在水中环境中,当悬浮在中性浮力状态时,身体和四肢的重量被卸载,使得这些线索没有信息。目前尚不清楚这种改变的感官环境如何影响虚拟现实体验。为了研究这个问题,我们把一个全脸的水肺面罩变成了一个水下头戴式显示器,并开发了一个软件来模拟国际空间站外的喷气背包运动。我们的目标是模拟宇航员在美国宇航局中性浮力实验室训练时所经历的条件。进行了一项用户研究,以评估在这种改变的感官环境中使用虚拟现实时的疾病和存在感。我们观察到水下恶心相关症状的增加,但我们不能断定这是由于VR的使用。在水下的其他疾病和存在的测量与在水面上的测量相当。最后,我们提出了改进水下VR系统的建议,并根据我们的经验改进了这些系统的评估方法。
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