{"title":"Win or Learn Fast Proximal Policy Optimisation","authors":"D. Ratcliffe, Katja Hofmann, Sam Devlin","doi":"10.1109/CIG.2019.8848100","DOIUrl":null,"url":null,"abstract":"AI agents within video games are often required to compete within an environment shared by many other agents. This problem can be tackled by multi-agent reinforcement learning (MARL). One solution to MARL is to learn a Nash Equilibrium Strategy (NES) that guarantees a known minimum payoff when playing against other rational agents. We focus on one approach for learning a NES, Win or Learn Fast (WoLF), WoLF has been shown to converge towards a NES in a variety of matrix-games and grid based games. Research into Deep MARL has focused on performance against opponent agents and with limited quantitative results regarding learning a NES. We present a systematic empirical investigation into the ability of Proximal Policy Optimisation (PPO) to learn a NES, showing instability in certain matrix games. We then present an extension, WoLF-PPO, that is able to learn a policy that is closer to the NES.","PeriodicalId":177208,"journal":{"name":"2019 IEEE Conference on Games (CoG)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE Conference on Games (CoG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2019.8848100","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
AI agents within video games are often required to compete within an environment shared by many other agents. This problem can be tackled by multi-agent reinforcement learning (MARL). One solution to MARL is to learn a Nash Equilibrium Strategy (NES) that guarantees a known minimum payoff when playing against other rational agents. We focus on one approach for learning a NES, Win or Learn Fast (WoLF), WoLF has been shown to converge towards a NES in a variety of matrix-games and grid based games. Research into Deep MARL has focused on performance against opponent agents and with limited quantitative results regarding learning a NES. We present a systematic empirical investigation into the ability of Proximal Policy Optimisation (PPO) to learn a NES, showing instability in certain matrix games. We then present an extension, WoLF-PPO, that is able to learn a policy that is closer to the NES.
电子游戏中的AI代理通常需要在由许多其他代理共享的环境中竞争。这个问题可以通过多智能体强化学习(MARL)来解决。MARL的一个解决方案是学习纳什均衡策略(NES),该策略保证在与其他理性主体竞争时获得已知的最小收益。我们专注于学习NES的一种方法,Win or Learn Fast (WoLF), WoLF已经被证明在各种矩阵游戏和基于网格的游戏中收敛于NES。对Deep MARL的研究主要集中在对对手代理的性能上,并且在学习NES方面的定量结果有限。我们对近端策略优化(PPO)学习NES的能力进行了系统的实证研究,显示了某些矩阵博弈中的不稳定性。然后我们提出了一个扩展,WoLF-PPO,它能够学习更接近NES的策略。