A Scene Division Method for Overlapping Splicing in Multi-channel Display

Juan Zhang, Dehui Kong, Yong Zhang, Yuding Zang
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Abstract

Multi-channel display technology is widely applied. However, there are still deformation and inconformity problems in displaying fusion areas between the adjacent channels. This paper proposes a new scene division method based on projection matrix, which makes the projection planes of each node staying on the same plane, ensuring the consistency of display. We do some experiments using our method and compare the results with the existing method-the scene division based on view matrix. The experiments show that our method is a more proper way to solve the problem of deformation in the fusion areas.
一种多通道显示重叠拼接场景分割方法
多通道显示技术应用广泛。然而,在相邻河道间显示融合区域时,仍存在变形和不整合问题。本文提出了一种新的基于投影矩阵的场景划分方法,使各节点的投影平面保持在同一平面上,保证了显示的一致性。用该方法进行了实验,并与现有的基于视图矩阵的场景分割方法进行了比较。实验结果表明,该方法是一种较好的解决融合区域变形问题的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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