K-12 game programming course concept using textual programming

Ville Isomöttönen, Antti-Jussi Lakanen, V. Lappalainen
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引用次数: 23

Abstract

Several programming environments have been constructed to facilitate novice programming at K-12 and CS0/CS1 levels. The environments can be roughly divided into those using visual or textual programming. This paper presents a K-12 game programming course concept based on textual programming. The concept is based on an easy-to-use C# library, called Jypeli, built on top of Microsoft XNA Framework. The library tries to maintain advantages of visual programming and avoid challenges of textual programming. In particular, the library helps beginners to program their first games in a short period of time and without a heavy syntactic load. The course concept and an initial evaluation consisting of student feedback and a literature rationale are presented.
K-12游戏编程课程概念采用文本编程
为了方便K-12和CS0/CS1级别的新手编程,已经构建了几个编程环境。环境可以大致分为使用可视化编程或文本编程的环境。本文提出了一种基于文本编程的中小学游戏程序设计课程概念。这个概念是基于一个易于使用的c#库Jypeli,它建立在Microsoft XNA框架之上。该库试图保持可视化编程的优点,并避免文本编程的挑战。特别是,该库可以帮助初学者在很短的时间内编写他们的第一个游戏,并且没有沉重的语法负担。课程概念和初步评估包括学生的反馈和文献的基本原理提出。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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