VR hair salon for avatars

Hao Li, Jun Xing, Koki Nagano, Liwen Hu, Li-Yi Wei
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Abstract

While hair is an essential component of virtual humans, it is also one of the most challenging and time-consuming digital assets to create. Existing automatic techniques lack the generality and flexibility for users to create the exact intended hairstyles. Meanwhile, manual authoring interfaces often require considerable skills and experiences from character modelers, and are difficult to navigate for intricate 3D hair structures. We propose an interactive hair modeling system that can help create complex hairstyles that would otherwise take weeks or months with existing tools. Modelers, including novice users, can focus on the overall intended hairstyles and local hair deformations, as our system intelligently suggests the desired hair parts. Our method combines the flexibility of manual authoring and the convenience of data-driven automation. Since hair contains intricate 3D structures such as buns, knots, and strands, they are inherently challenging to create from scratch using traditional 2D interfaces. Our system provides a new 3D hair authoring interface for immersive interaction in virtual reality (VR). We use a strip-based representation, which is commonly adopted in real-time games due to rendering efficiency and modeling flexibility. The output strips can be converted to other hair formats such as strands. Users can draw high-level guide strips, from which our system predicts the most plausible hairstyles in the dataset via a trained deep neural network. Each hairstyle in our dataset is composed of multiple variations, serving as blendshapes to fit the user drawings via global blending and local deformation. The fitted hair models are visualized as interactive suggestions, that the user can select, modify, or ignore. We conducted a user study to confirm that our system can significantly reduce manual labor while improve the output quality for modeling a variety of hairstyles that are challenging to create using existing techniques.
虚拟现实美发沙龙的化身
虽然头发是虚拟人的重要组成部分,但它也是最具挑战性和最耗时的数字资产之一。现有的自动技术缺乏通用性和灵活性,用户无法创建准确的预期发型。同时,手工创作界面往往需要相当大的技能和经验,从角色建模,很难导航复杂的3D头发结构。我们提出了一个交互式头发建模系统,可以帮助创建复杂的发型,否则需要数周或数月的现有工具。建模者,包括新手用户,可以专注于整体预期的发型和局部头发变形,因为我们的系统智能地建议所需的头发部分。我们的方法结合了手工创作的灵活性和数据驱动自动化的便利性。由于头发包含复杂的3D结构,如发髻、结和发丝,因此使用传统的2D界面从头开始创建它们本身就具有挑战性。我们的系统为虚拟现实(VR)中的沉浸式交互提供了一个新的3D头发创作界面。我们使用基于条形的表示,由于渲染效率和建模灵活性,这在实时游戏中被普遍采用。输出条带可以转换为其他头发格式,如发丝。用户可以绘制高级指南条,我们的系统通过训练有素的深度神经网络预测数据集中最可信的发型。我们数据集中的每个发型都由多个变体组成,通过全局混合和局部变形作为混合形状来适应用户图纸。适合的头发模型被可视化为交互式建议,用户可以选择,修改或忽略。我们进行了一项用户研究,以确认我们的系统可以显着减少手工劳动,同时提高建模各种发型的输出质量,这些发型使用现有技术是具有挑战性的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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