{"title":"Musical design patterns: an example of a human-centered model of interactive multimedia","authors":"Jan O. Borchers, M. Mühlhäuser","doi":"10.1109/MMCS.1997.609564","DOIUrl":null,"url":null,"abstract":"Most multimedia data today is sampled and quantized from analog sources. Even with sophisticated recognition and indexing techniques, it remains difficult to associate human-centered, semantic content and structural information with it. This prohibits many desirable, more advanced interaction metaphors with the data than simple replay. We propose that a human-centered model of both multimedia data and suitable metaphors to directly and instantaneously interact with it is crucial to the design of more interactive and \"multimedia-aware\" system and application architectures. We show how we implemented such a model for the media type \"music\" in the WorldBeat system, a highly successful interactive computer-based music exhibit in the Ars Electronica Center in Lint, Austria. The system uses a high-level semantic concept of musical information called \"musical design patterns\". Interaction with this representation, like spontaneous, computer-supported improvisation, is supported in a novel way, using just a pair of infrared batons to control the entire exhibit. The system and its semantic model offer a technologically and artistically innovative approach that should be of interest to multimedia researchers as well as educators, artists and performers.","PeriodicalId":302885,"journal":{"name":"Proceedings of IEEE International Conference on Multimedia Computing and Systems","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-06-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of IEEE International Conference on Multimedia Computing and Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMCS.1997.609564","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Most multimedia data today is sampled and quantized from analog sources. Even with sophisticated recognition and indexing techniques, it remains difficult to associate human-centered, semantic content and structural information with it. This prohibits many desirable, more advanced interaction metaphors with the data than simple replay. We propose that a human-centered model of both multimedia data and suitable metaphors to directly and instantaneously interact with it is crucial to the design of more interactive and "multimedia-aware" system and application architectures. We show how we implemented such a model for the media type "music" in the WorldBeat system, a highly successful interactive computer-based music exhibit in the Ars Electronica Center in Lint, Austria. The system uses a high-level semantic concept of musical information called "musical design patterns". Interaction with this representation, like spontaneous, computer-supported improvisation, is supported in a novel way, using just a pair of infrared batons to control the entire exhibit. The system and its semantic model offer a technologically and artistically innovative approach that should be of interest to multimedia researchers as well as educators, artists and performers.