Musical design patterns: an example of a human-centered model of interactive multimedia

Jan O. Borchers, M. Mühlhäuser
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引用次数: 4

Abstract

Most multimedia data today is sampled and quantized from analog sources. Even with sophisticated recognition and indexing techniques, it remains difficult to associate human-centered, semantic content and structural information with it. This prohibits many desirable, more advanced interaction metaphors with the data than simple replay. We propose that a human-centered model of both multimedia data and suitable metaphors to directly and instantaneously interact with it is crucial to the design of more interactive and "multimedia-aware" system and application architectures. We show how we implemented such a model for the media type "music" in the WorldBeat system, a highly successful interactive computer-based music exhibit in the Ars Electronica Center in Lint, Austria. The system uses a high-level semantic concept of musical information called "musical design patterns". Interaction with this representation, like spontaneous, computer-supported improvisation, is supported in a novel way, using just a pair of infrared batons to control the entire exhibit. The system and its semantic model offer a technologically and artistically innovative approach that should be of interest to multimedia researchers as well as educators, artists and performers.
音乐设计模式:以人为中心的交互式多媒体模式的一个例子
今天的大多数多媒体数据都是从模拟源中采样和量化的。即使使用复杂的识别和索引技术,仍然很难将以人为中心的语义内容和结构信息与它联系起来。这就禁止了许多理想的、比简单的重放更高级的数据交互隐喻。我们提出,一个以人为中心的多媒体数据模型以及与之直接和即时交互的适当隐喻对于设计更具交互性和“多媒体感知”的系统和应用架构至关重要。我们展示了如何在WorldBeat系统中为媒体类型“音乐”实现这样的模型,WorldBeat系统是在奥地利Lint的Ars Electronica中心举办的一个非常成功的交互式计算机音乐展览。该系统使用了一种高层次的音乐信息语义概念,称为“音乐设计模式”。与这种表现的互动,就像自发的,计算机支持的即兴创作,以一种新颖的方式得到支持,只使用一对红外警棍来控制整个展览。该系统及其语义模型提供了一种技术上和艺术上的创新方法,应该引起多媒体研究人员以及教育工作者、艺术家和表演者的兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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