A virtual reality system for neurobehavioral and fMRI studies

Steve Baumann, Chris Neff, Scott Fetzick, Gregg Stangl, Lee Basler, Ray Vereneck, Walter Schneider
{"title":"A virtual reality system for neurobehavioral and fMRI studies","authors":"Steve Baumann, Chris Neff, Scott Fetzick, Gregg Stangl, Lee Basler, Ray Vereneck, Walter Schneider","doi":"10.1109/VR.2003.1191192","DOIUrl":null,"url":null,"abstract":"The financial resources once required to maintain multi-million dollar facilities dedicated solely to virtual reality applications are no longer an absolute necessity. The technology to develop and display multi-user, stereo 3D immersive environments is now available on the desktop. Personal computers and 3D game-specific graphic cards are now powerful enough to allow anyone with modern personal computers and an inexpensive, multi-player, first person 3D game engine to create and display reasonably convincing 3D stereo immersive environments. I will be demonstrating the use of a popular and inexpensive (<$50) first person shooter (FPS) game engine to create convincing multi-user stereo 3d immersive environments using commodity-level (~$2000) PC hardware. These environments can be experienced by booth visitors using inexpensive (<$100) wireless LCD shutter glasses. Interested visitors may be provided with brief hands-on experience creating these environments, depending on booth traffic.","PeriodicalId":105245,"journal":{"name":"IEEE Virtual Reality, 2003. Proceedings.","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Virtual Reality, 2003. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2003.1191192","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

The financial resources once required to maintain multi-million dollar facilities dedicated solely to virtual reality applications are no longer an absolute necessity. The technology to develop and display multi-user, stereo 3D immersive environments is now available on the desktop. Personal computers and 3D game-specific graphic cards are now powerful enough to allow anyone with modern personal computers and an inexpensive, multi-player, first person 3D game engine to create and display reasonably convincing 3D stereo immersive environments. I will be demonstrating the use of a popular and inexpensive (<$50) first person shooter (FPS) game engine to create convincing multi-user stereo 3d immersive environments using commodity-level (~$2000) PC hardware. These environments can be experienced by booth visitors using inexpensive (<$100) wireless LCD shutter glasses. Interested visitors may be provided with brief hands-on experience creating these environments, depending on booth traffic.
用于神经行为和功能磁共振成像研究的虚拟现实系统
曾经需要维护数百万美元的专门用于虚拟现实应用的设施的财政资源不再是绝对必要的。开发和显示多用户、立体3D沉浸式环境的技术现在可以在桌面上使用。个人电脑和3D游戏专用显卡现在已经足够强大,任何拥有现代个人电脑和廉价的多人第一人称3D游戏引擎的人都可以创建和显示相当令人信服的3D立体沉浸式环境。我将演示如何使用流行且廉价的第一人称射击(FPS)游戏引擎,使用商品级(约2000美元)PC硬件创造令人信服的多用户立体3d沉浸式环境。展位参观者可以使用便宜的(< 100美元)无线LCD快门眼镜体验这些环境。根据展位客流量,感兴趣的参观者可以获得创建这些环境的简单实践经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信