{"title":"BLASTNEL","authors":"Takahiro Arai, A. Inoue","doi":"10.1145/3369457.3369534","DOIUrl":null,"url":null,"abstract":"In this paper, we propose \"BLASTNEL\", a collision sensation display for VR games using highly compressed air. BLASTNEL has multiple nozzles on a panel, and it can control the phase and duration of the jetting air from each nozzle. The player standing in front of the panel receives the jetting air when an object is collided to the player's character in the virtual world. The outline and duration of the jetting air are synchronized with those of the collision. Thus, BLASTNEL can improve the immersive feeling of the player. We developed a prototype and conducted a simple evaluation experiment. In this paper, we describe the responses of the subjects and the revealed issues.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"126 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3369457.3369534","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this paper, we propose "BLASTNEL", a collision sensation display for VR games using highly compressed air. BLASTNEL has multiple nozzles on a panel, and it can control the phase and duration of the jetting air from each nozzle. The player standing in front of the panel receives the jetting air when an object is collided to the player's character in the virtual world. The outline and duration of the jetting air are synchronized with those of the collision. Thus, BLASTNEL can improve the immersive feeling of the player. We developed a prototype and conducted a simple evaluation experiment. In this paper, we describe the responses of the subjects and the revealed issues.