Merging environments for shared spaces in mixed reality

Ben J. Congdon, Tuanfeng Y. Wang, A. Steed
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引用次数: 14

Abstract

In virtual reality a real walking interface limits the extent of a virtual environment to our local walkable space. As local spaces are specific to each user, sharing a virtual environment with others for collaborative work or games becomes complicated. It is not clear which user's walkable space to prefer, or whether that space will be navigable for both users. This paper presents a technique which allows users to interact in virtual reality while each has a different walkable space. With this method mappings are created between pairs of environments. Remote users are then placed in the local environment as determined by the corresponding mapping. A user study was conducted with 38 participants. Pairs of participants were invited to collaborate on a virtual reality puzzle-solving task while in two different virtual rooms. An avatar representing the remote user was mapped into the local user's space. The results suggest that collaborative systems can be based on local representations that are actually quite different.
混合现实中共享空间的融合环境
在虚拟现实中,一个真实的行走界面将虚拟环境的范围限制在我们当地的可行走空间。由于本地空间对每个用户都是特定的,因此与其他人共享虚拟环境以进行协作工作或游戏变得非常复杂。目前还不清楚用户更喜欢哪一个可行走的空间,或者该空间是否对两个用户都可导航。本文提出了一种允许用户在虚拟现实中交互的技术,而每个用户都有不同的可行走空间。使用此方法可以在环境对之间创建映射。然后根据相应的映射将远程用户放置在本地环境中。对38名参与者进行了一项用户研究。成对的参与者被邀请在两个不同的虚拟房间里合作完成一个虚拟现实谜题解决任务。代表远程用户的化身被映射到本地用户的空间中。结果表明,协作系统可以基于实际上非常不同的局部表示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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