Child's play: using techniques developed to elicit requirements from children with adults

N. Millard, Paula Lynch, K. Tracey
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引用次数: 15

Abstract

Tools and techniques for requirements elicitation are generally unsuitable for use with children and for innovative and futuristic developments. Using case studies, the paper explores practical methods to get requirements for future technologies from children. Techniques such as scenario building, role playing and storyboarding proved successful in involving children in the requirements process and stimulating innovation. The paper looks at how these methods can be adopted to take a more fundamental approach to requirements elicitation for adults. These techniques help requirements engineers face the difficult task of getting system requirements from users of whatever age, ability or background. They also enable requirements engineers to anticipate some of the future changes that might occur before or as a consequence of the installation of a new system. The lack of specialist notation was found to promote communication throughout the analysis and design process and gives the designers a context in which to design.
孩子的游戏:使用技术来引出孩子和大人的要求
用于需求引出的工具和技术通常不适合用于儿童,也不适合用于创新和未来的发展。通过案例研究,本文探索了从儿童那里获得未来技术需求的实用方法。诸如场景构建、角色扮演和故事板等技术在让儿童参与需求过程和刺激创新方面被证明是成功的。本文着眼于如何采用这些方法对成人的需求引出采取更基本的方法。这些技术帮助需求工程师面对从任何年龄、能力或背景的用户那里获得系统需求的困难任务。它们还使需求工程师能够预测在安装新系统之前或安装新系统之后可能发生的一些未来更改。专家符号的缺乏促进了整个分析和设计过程的沟通,并为设计师提供了一个设计的环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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