Monster Mischief

Karrie E. Godwin, D. Lomas, K. Koedinger, A. Fisher
{"title":"Monster Mischief","authors":"Karrie E. Godwin, D. Lomas, K. Koedinger, A. Fisher","doi":"10.4018/978-1-5225-7461-3.CH006","DOIUrl":null,"url":null,"abstract":"Selective sustained attention, or the ability to allocate perceptual and mental resources to a single object or event, is an important cognitive ability widely assumed to be required for learning. Assessing young children's selective sustained attention is challenging due to the limited number of sensitive and developmentally appropriate performance-based measures. Furthermore, administration of existing assessments is difficult, as children's engagement with such tasks wanes quickly. One potential solution is to provide assessments within an engaging environment, such as a video game. This chapter reports the design and psychometric validation of a video game (Monster Mischief) designed to assess selective sustained attention in preschool children. In a randomized controlled trial, the authors demonstrate that Monster Mischief is significantly correlated with an existing measure of selective sustained attention (rs ≥ 0.52), and more motivating for young children as almost three times more children preferred Monster Mischief to the existing measure.","PeriodicalId":165616,"journal":{"name":"Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/978-1-5225-7461-3.CH006","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

Selective sustained attention, or the ability to allocate perceptual and mental resources to a single object or event, is an important cognitive ability widely assumed to be required for learning. Assessing young children's selective sustained attention is challenging due to the limited number of sensitive and developmentally appropriate performance-based measures. Furthermore, administration of existing assessments is difficult, as children's engagement with such tasks wanes quickly. One potential solution is to provide assessments within an engaging environment, such as a video game. This chapter reports the design and psychometric validation of a video game (Monster Mischief) designed to assess selective sustained attention in preschool children. In a randomized controlled trial, the authors demonstrate that Monster Mischief is significantly correlated with an existing measure of selective sustained attention (rs ≥ 0.52), and more motivating for young children as almost three times more children preferred Monster Mischief to the existing measure.
怪物恶作剧
选择性持续注意,或将知觉和精神资源分配给单一对象或事件的能力,是一种重要的认知能力,被广泛认为是学习所必需的。评估幼儿的选择性持续注意力是具有挑战性的,因为数量有限的敏感和发展适当的绩效为基础的措施。此外,现有评估的管理也很困难,因为孩子们对这些任务的参与程度很快就会下降。一个潜在的解决方案是在一个吸引人的环境中提供评估,比如电子游戏。本章报告了一款电子游戏(Monster Mischief)的设计和心理测量验证,该游戏旨在评估学龄前儿童的选择性持续注意力。在一项随机对照试验中,作者证明了《Monster Mischief》与现有的选择性持续注意测量显著相关(rs≥0.52),并且对幼儿更具激励作用,因为几乎有三倍多的儿童更喜欢《Monster Mischief》。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信