Development of a digital educational platform using augmented reality and gamification technologies to intensify learning and cognitive activities of students in the course of studying the subject

А.D. Adamova, Т.K. Zhukabayeva, Khu Ven–Tsen
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Abstract

Today, virtual and augmented reality technologies are most popular in the field of education. This article provides an analysis and example of the development of a digital educational platform, the results of a survey among students, and the problem points encountered in the process of implementation. There are demonstrated stages of development of one of the main elements of the digital educational platform - a virtual laboratory. The virtual laboratory was developed for the discipline "Electrical machines". There was realized the model of the laboratory bench, which was used in the traditional mode of teaching. The developed virtual laboratory can help technical students to get closer to the devices and technologies, to understand their structure and operation as a whole, and will also contribute to the development of their professional skills.
利用增强现实和游戏化技术开发数字教育平台,加强学生在学习课程中的学习和认知活动
如今,虚拟现实和增强现实技术在教育领域最为流行。本文提供了一个数字教育平台开发的分析和实例,学生调查的结果,以及在实施过程中遇到的问题点。这里展示了数字教育平台的主要元素之一——虚拟实验室的发展阶段。虚拟实验室是为“电机”学科开发的。实现了传统教学模式中使用的实验台模型。开发的虚拟实验室可以帮助技术学生更接近设备和技术,了解其整体结构和操作,也有助于他们的专业技能的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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