Teaching through a Global Pandemic: Educational Landscapes Before, During and After COVID-19

A. Siegel, Mark Zarb, B. Alshaigy, Jeremiah J. Blanchard, T. Crick, R. Glassey, J. R. Hott, C. Latulipe, Charles Riedesel, Mali Senapathi, Simon, David Williams
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引用次数: 32

Abstract

The coronavirus (COVID-19) pandemic has forced an unprecedented global shift within higher education in how instructors communicate with and educate students. This necessary paradigm shift has compelled educators to take a critical look at their teaching styles and use of technology. Computing education traditionally focuses on experiential, in-person activities. The pandemic has mandated that educators reconsider their use of student time and has catalysed overnight innovations in the educational setting. Even in the unlikely event that we return entirely to pre-pandemic norms, many new practices have emerged that offer valuable lessons to be carried forward into our post-COVID-19 teaching. This working group will explore what the post-COVID-19 academic landscape might look like, and how we can use lessons learned during this educational shift to improve our subsequent practice. Following a multinational study of computing faculty, this exploratory stage will identify practices within computing that appear to have been improved through exposure to online tools and technologies, and that should therefore continue to be used in the online space. In the broadest sense, our motivation is to explore what the post-COVID-19 educational landscape will look like for computing education.
全球大流行时期的教学:2019冠状病毒病之前、期间和之后的教育格局
冠状病毒(COVID-19)大流行迫使全球高等教育在教师与学生的沟通和教育方式上发生了前所未有的转变。这种必要的范式转变迫使教育工作者对他们的教学风格和技术的使用进行批判性的审视。计算机教育传统上侧重于体验式的、面对面的活动。大流行迫使教育工作者重新考虑如何利用学生时间,并在教育环境中催生了一夜之间的创新。即使我们不太可能完全恢复到大流行前的规范,也出现了许多新的做法,为我们在covid -19后的教学中提供了宝贵的经验。该工作组将探讨covid -19后的学术格局可能是什么样子,以及我们如何利用这一教育转变期间的经验教训来改进我们随后的实践。在对计算机学院的多国研究之后,这个探索阶段将确定通过接触在线工具和技术而得到改进的计算实践,因此应该继续在在线空间中使用。从最广泛的意义上讲,我们的动机是探索后covid -19教育环境对计算机教育的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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