Predicting Outcomes in Limited-Overs Cricket Matches

Natwar Modani, Manoj Kilaru, Anjan Kaur, Ritwik Sinha, Harsh Khetan
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引用次数: 1

Abstract

Cricket is a popular sport in the commonwealth countries, particularly the limited over formats. As with any sport, predicting the outcome of the game of cricket is of popular interest. For the first innings, the task is to predict the eventual score that the team batting first will reach. For the second innings, the task is to predict the match result. Existing algorithms for predicting the outcome of limited over cricket matches are simplistic and their performance leaves room for improvement. In this paper, we provide novel features including team strength indicators that capture the situation of the match more comprehensively and accurately. We use a collection of state-of-the-art supervised Machine Learning (ML) approaches for the prediction tasks. Further, we also present an approach based on Long-Short Term Memory (LSTM) Networks to incorporate the oft-mentioned concept of 'momentum' for predicting the outcomes. We show with real data that the mentioned ML models outperform the current state of art (WASP) in outcome prediction for cricket. Further, we show that incorporating the proposed features improves prediction accuracy. Finally, the LSTM model outperforms all other models with the same set of features, thereby confirming that 'momentum' indeed helps us in better prediction of outcomes.
在有限的板球比赛预测结果
板球在英联邦国家是一项很受欢迎的运动,特别是在有限的形式下。和任何运动一样,预测板球比赛的结果是大众的兴趣所在。对于第一局,任务是预测先击球的球队最终将达到的分数。对于第二局,任务是预测比赛结果。现有的有限板球比赛结果预测算法过于简单,性能有待改进。在本文中,我们提供了新颖的特征,包括球队实力指标,更全面,更准确地捕捉比赛的情况。我们使用了一系列最先进的监督机器学习(ML)方法来完成预测任务。此外,我们还提出了一种基于长短期记忆(LSTM)网络的方法,以结合经常提到的“动量”概念来预测结果。我们用真实数据表明,上述ML模型在板球结果预测方面优于当前技术水平(WASP)。此外,我们还表明,结合所提出的特征可以提高预测精度。最后,LSTM模型优于具有相同特征集的所有其他模型,从而证实“动量”确实有助于我们更好地预测结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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