The RoyalFlush Synthesis System for Blizzard Challenge 2020

Jian Lu, Zeru Lu, Ting-ting He, Peng Zhang, Xinhui Hu, Xinkang Xu
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Abstract

The paper presents the RoyalFlush synthesis system for Blizzard Challenge 2020. Two required voices are built from the released Mandarin and Shanghainese data. Based on end-to-end speech synthesis technology, some improvements are introduced to the system compared with our system of last year. Firstly, a Mandarin front-end transforming input text into phoneme sequence along with prosody labels is employed. Then, to improve speech stability, a modified Tacotron acoustic model is proposed. Moreover, we apply GMM-based attention mechanism for robust long-form speech synthesis. Finally, a lightweight LPCNet-based neural vocoder is adopted to achieve a nice traceoff between effectiveness and efficiency. Among all the participating teams of the Challenge, the i-dentifier for our system is N. Evaluation results demonstrates that our system performs relatively well in intelligibility. But it still needs to be improved in terms of naturalness and similarity.
暴雪挑战赛2020的RoyalFlush合成系统
本文介绍了暴雪挑战赛2020的RoyalFlush合成系统。两种必要的声音是根据发布的普通话和上海话数据构建的。基于端到端语音合成技术,对系统进行了改进。首先,使用普通话前端将输入文本转换为音素序列并附带韵律标签。然后,为了提高语音稳定性,提出了一种改进的Tacotron声学模型。此外,我们将基于gmm的注意机制应用于鲁棒长篇语音合成。最后,采用了一种轻量级的lpcnet神经声码器,在效果和效率之间实现了良好的跟踪。在本次挑战赛的所有参赛队伍中,我们的系统的i-dentifier是n。评估结果表明,我们的系统在可理解性方面表现得比较好。但在自然度和相似度方面还有待提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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