Modeling exploration strategies to predict student performance within a learning environment and beyond

Tanja Käser, Nicole R. Hallinen, Daniel L. Schwartz
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引用次数: 38

Abstract

Modeling and predicting student learning is an important task in computer-based education. A large body of work has focused on representing and predicting student knowledge accurately. Existing techniques are mostly based on students' performance and on timing features. However, research in education, psychology and educational data mining has demonstrated that students' choices and strategies substantially influence learning. In this paper, we investigate the impact of students' exploration strategies on learning and propose the use of a probabilistic model jointly representing student knowledge and strategies. Our analyses are based on data collected from an interactive computer-based game. Our results show that exploration strategies are a significant predictor of the learning outcome. Furthermore, the joint models of performance and knowledge significantly improve the prediction accuracy within the game as well as on external post-test data, indicating that this combined representation provides a better proxy for learning.
建模探索策略,以预测学生在学习环境内外的表现
对学生学习进行建模和预测是计算机教育的一项重要任务。大量的工作集中在准确地表示和预测学生的知识上。现有的技术大多基于学生的表现和时间特征。然而,教育学、心理学和教育数据挖掘的研究表明,学生的选择和策略对学习有实质性的影响。在本文中,我们研究了学生的探索策略对学习的影响,并提出使用一个概率模型来共同表示学生的知识和策略。我们的分析是基于从交互式电脑游戏中收集的数据。我们的研究结果表明,探索策略是学习结果的重要预测因子。此外,性能和知识的联合模型显著提高了游戏内部以及外部后测数据的预测精度,表明这种组合表示提供了更好的学习代理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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