Human Desire for Privacy: A Reason for Computer Supported Virtual Life

Hee-Cheol Kim
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Abstract

The present achievement of systems for fashioning virtuality, including avatars, multiplayer on-line games, virtual communities, and virtual reality is very remarkable. This paper presents a theoretical investigation to take account of human desire for privacy as a major momentum for computer supported virtual life. During the analysis process, I newly adopt the notion of the two games called the Virtuality/Reality game and the Privacy/Publicity game that humans play. By doing so, I reveal that humans are the beings who aspire for a virtual life, and privacy is an indispensible premise for virtual life. In particular, presenting Tuareg males' practice of face-veiling that explains social function of privacy, the paper helps to capture an understanding of the Privacy/Publicity game in more depth. Hopefully the analytic result of the paper provides researchers and system designers with the design rationale to build systems where privacy is concerned in the context of computer supported virtual life.
人类对隐私的渴望:计算机支持虚拟生活的原因
目前,包括虚拟化身、多人在线游戏、虚拟社区和虚拟现实在内的虚拟系统的成就是非常显著的。本文提出了一项理论研究,考虑到人类对隐私的渴望是计算机支持的虚拟生活的主要动力。在分析过程中,我新采用了人类玩的虚拟/现实游戏和隐私/公开游戏这两种游戏的概念。通过这样做,我揭示了人类是渴望虚拟生活的生物,隐私是虚拟生活不可或缺的前提。特别是通过图阿雷格男性的面纱实践来解释隐私的社会功能,有助于更深入地理解隐私/宣传游戏。希望本文的分析结果能为研究者和系统设计者在计算机支持的虚拟生活环境中构建涉及隐私的系统提供设计依据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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