Robinardo Ekariski Rinaldi, Marco Thomas Wihartono, Ryan Eka Dharmalim, Suharjito
{"title":"Serious Game Application Development for Learning Battle of Surabaya","authors":"Robinardo Ekariski Rinaldi, Marco Thomas Wihartono, Ryan Eka Dharmalim, Suharjito","doi":"10.1109/ICISS55894.2022.9915076","DOIUrl":null,"url":null,"abstract":"The main purpose of this research is to educate the society, especially those who are still in school about Indonesian history and to increase public interest to learn the history of Indonesia, especially the history of the battle of Surabaya which took place on November 10, 1945. Where in this game the player will play as an Indonesian warrior character who fights foreign soldiers. So that the authors make an android-based game that is an educational genre. This game is based on android, because currently android-based smartphones are easier to access. This study uses the Black-Box Testing evaluation method, where this evaluation method only uses the upper and lower limits as values to test functionality. The game engine used in the development of this game is “Unity” which helps writers to develop Indonesian historical games to make the learning process of Indonesian history can be learned more simply and in a more enjoyable way in the hope that public interest, especially those who are still in school can increase and encourage the interest of a wider society in accessing other educational games.","PeriodicalId":125054,"journal":{"name":"2022 International Conference on ICT for Smart Society (ICISS)","volume":"57 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference on ICT for Smart Society (ICISS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICISS55894.2022.9915076","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The main purpose of this research is to educate the society, especially those who are still in school about Indonesian history and to increase public interest to learn the history of Indonesia, especially the history of the battle of Surabaya which took place on November 10, 1945. Where in this game the player will play as an Indonesian warrior character who fights foreign soldiers. So that the authors make an android-based game that is an educational genre. This game is based on android, because currently android-based smartphones are easier to access. This study uses the Black-Box Testing evaluation method, where this evaluation method only uses the upper and lower limits as values to test functionality. The game engine used in the development of this game is “Unity” which helps writers to develop Indonesian historical games to make the learning process of Indonesian history can be learned more simply and in a more enjoyable way in the hope that public interest, especially those who are still in school can increase and encourage the interest of a wider society in accessing other educational games.