Serious Game Application Development for Learning Battle of Surabaya

Robinardo Ekariski Rinaldi, Marco Thomas Wihartono, Ryan Eka Dharmalim, Suharjito
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Abstract

The main purpose of this research is to educate the society, especially those who are still in school about Indonesian history and to increase public interest to learn the history of Indonesia, especially the history of the battle of Surabaya which took place on November 10, 1945. Where in this game the player will play as an Indonesian warrior character who fights foreign soldiers. So that the authors make an android-based game that is an educational genre. This game is based on android, because currently android-based smartphones are easier to access. This study uses the Black-Box Testing evaluation method, where this evaluation method only uses the upper and lower limits as values to test functionality. The game engine used in the development of this game is “Unity” which helps writers to develop Indonesian historical games to make the learning process of Indonesian history can be learned more simply and in a more enjoyable way in the hope that public interest, especially those who are still in school can increase and encourage the interest of a wider society in accessing other educational games.
学习《泗水之战》的严肃游戏应用开发
这项研究的主要目的是教育社会,特别是那些仍在上学的人关于印度尼西亚的历史,并增加公众对学习印度尼西亚历史的兴趣,特别是发生在1945年11月10日的泗水战役的历史。在这个游戏中,玩家将扮演一个与外国士兵战斗的印度尼西亚战士角色。所以作者创造了一款基于android的教育类型游戏。这款游戏是基于android的,因为目前基于android的智能手机更容易访问。本研究使用黑盒测试评估方法,该评估方法仅使用上限和下限作为值来测试功能。此游戏使用的游戏引擎是“Unity”,帮助作者开发印尼历史游戏,让学习印尼历史的过程变得更简单、更有趣,希望公众,尤其是在校学生,能够增加和鼓励更广泛的社会对其他教育游戏的兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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