Moving Target Defense Decision-Making Method: A Dynamic Markov Differential Game Model

Hengwei Zhang, Jinglei Tan, Xiaohu Liu, Jin-dong Wang
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引用次数: 5

Abstract

Today most of the moving target defense decision-making methods are based on models of a discrete dynamic game. To more accurately study network attack-defense strategies against continuous confrontations, we analyze offensive and defensive behavior from a dynamic perspective. We propose a moving target defense decision-making method based on a model of a dynamic Markov differential game. We implement dynamic analysis and deduction of multi-stage continuous attack and defense confrontations for scenarios of continuous real-time network attack-defense. We take into account the influence of random factors and changes of the network system in the gaming process, combine differential gaming with the Markov decision-making method, and construct models of attack-defense games. We propose a solution for game equilibrium based on an objective function designed according to the total discounted payoff of the offensive and defensive game and the analysis of the characteristics of multi-staged game equilibrium. On this basis an optimal strategy selection method is designed. We apply and verify the game model and the defense strategy selection algorithm by using the moving target defense technique. We conduct simulations to verify the effectiveness and feasibility of the model and algorithm.
移动目标防御决策方法:一种动态马尔可夫微分对策模型
目前大多数的运动目标防御决策方法都是基于离散动态博弈模型的。为了更准确地研究连续对抗下的网络攻防策略,我们从动态的角度分析了网络的攻防行为。提出了一种基于动态马尔可夫微分对策模型的运动目标防御决策方法。针对连续实时网络攻防场景,实现了多阶段连续攻防对抗的动态分析与演绎。在博弈过程中考虑随机因素的影响和网络系统的变化,将微分博弈与马尔可夫决策方法相结合,构建了攻防博弈模型。根据攻守博弈的总折现收益和多阶段博弈均衡的特点,设计目标函数,提出了一种博弈均衡的求解方法。在此基础上,设计了最优策略选择方法。利用移动目标防御技术,对博弈模型和防御策略选择算法进行了应用和验证。通过仿真验证了模型和算法的有效性和可行性。
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