S. Tachihara, Takehiko Yamaguchi, Naoki Ishiura, M. Dinomais, P. Richard, S. N. Tich
{"title":"Data Analysis Tool for Arm Movement Pattern in Virtual Catching Task: A Preliminary Development","authors":"S. Tachihara, Takehiko Yamaguchi, Naoki Ishiura, M. Dinomais, P. Richard, S. N. Tich","doi":"10.1145/2801040.2801068","DOIUrl":null,"url":null,"abstract":"This paper describes the development of our virtual reality based rehabilitation system for children with cerebral palsy (CP). This system was designed to facilitate intrinsic motivation of CP patients for a rehabilitation exercise by integrating a gamification framework. In a previous study, we identified patient's strategy changes during the rehabilitation task involving catching. The aim of this study is to develop a data-mining framework that utilizes results from the previous study coupled with real-time visualization and data generation to further the understanding of the strategy changes during the catching task. In this paper, we describe a result of a preliminary development of the proposed framework.","PeriodicalId":399556,"journal":{"name":"Proceedings of the 8th International Symposium on Visual Information Communication and Interaction","volume":"68 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 8th International Symposium on Visual Information Communication and Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2801040.2801068","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper describes the development of our virtual reality based rehabilitation system for children with cerebral palsy (CP). This system was designed to facilitate intrinsic motivation of CP patients for a rehabilitation exercise by integrating a gamification framework. In a previous study, we identified patient's strategy changes during the rehabilitation task involving catching. The aim of this study is to develop a data-mining framework that utilizes results from the previous study coupled with real-time visualization and data generation to further the understanding of the strategy changes during the catching task. In this paper, we describe a result of a preliminary development of the proposed framework.