Interactive modeling from dense color and sparse depth

V. Popescu, E. Sacks, Gleb Bahmutov
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引用次数: 10

Abstract

We are developing a system for interactive modeling of real world scenes. The acquisition device consists of a video camera enhanced with an attached laser system. As the operator sweeps the scene, the device acquires dense color and sparse depth frames that are registered and merged into a point-based model. The evolving model is rendered continually to provide immediate operator feedback. The interactive modeling pipeline runs at five frames per second. We model scenes in two modes based on their geometric complexity. Scenes that contain large smooth surfaces are modeled freehand; scenes that contain small uneven surfaces are modeled using a parallax-free camera bracket.
从密集的颜色和稀疏的深度交互建模
我们正在开发一个真实世界场景的交互式建模系统。所述采集装置包括一个带有附加激光系统的增强摄像机。当操作员扫描场景时,设备获取密集的颜色和稀疏的深度帧,这些帧被注册并合并到一个基于点的模型中。不断发展的模型不断呈现,以提供即时的操作员反馈。交互建模管道以每秒5帧的速度运行。基于场景的几何复杂度,我们采用两种模式对场景进行建模。包含大型光滑表面的场景是徒手建模的;包含小不平表面的场景使用无视差相机支架建模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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