Gaze-based Cursor Control Impairs Performance in Divided Attention

R. Rill, Kinga Bettina Faragó
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引用次数: 2

Abstract

In this work we investigate the effects of switching from mouse cursor control to gaze-based control in a computerized divided attention game. We conducted experiments with nine participants performing a task that requires continuous focused concentration and frequent shifts of attention. Despite carefully controlling experimental and design aspects, the performance of subjects was considerably impaired when using gaze-based control. The participants were experienced users of the mouse control version of the task, we adjusted the difficulty to the more demanding conditions and selected the parameters of gaze input based on previous research findings. In contrast to our assumptions, experienced users could not get used to gaze-based control in the amount of experiments we performed. Additionally we consider the strategies of users, i.e. their method of problem solving, and found that it is possible to make progress in our task even during a short amount of practice. The results of this study provide evidence that the adoption of interfaces controlled by human eye-gaze in cognitively demanding environments require careful design, proper testing and sufficient user training.
基于注视的光标控制损害分散注意力的表现
在这项工作中,我们研究了在计算机分散注意力游戏中从鼠标光标控制切换到基于凝视的控制的效果。我们对九名参与者进行了实验,要求他们执行一项需要持续集中注意力和频繁转移注意力的任务。尽管仔细控制实验和设计方面,当使用基于凝视的控制时,受试者的表现相当受损。被试均为鼠标控制版本任务的资深用户,我们根据之前的研究结果调整难度以适应更苛刻的条件,并选择凝视输入参数。与我们的假设相反,在我们进行的大量实验中,经验丰富的用户无法习惯基于凝视的控制。此外,我们还考虑了用户的策略,即他们解决问题的方法,并发现即使在短时间的练习中,我们的任务也有可能取得进展。本研究的结果提供了证据,证明在认知要求高的环境中采用人眼控制的界面需要精心设计,适当的测试和足够的用户培训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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