{"title":"A large scale distributed object architecture-CORBA and COM for real time systems","authors":"E. Chang, D. Annal, F. Grunta","doi":"10.1109/ISORC.2000.839548","DOIUrl":null,"url":null,"abstract":"Discusses a complex class of industrial applications involving co-operating multiple applications, each of which itself involves multiple processes. These applications normally work on multiple platforms with multiple languages. The architecture chosen is a distributed object architecture using CORBA in conjunction with a dynamic plug-and-play GUI architecture that uses plug-ins consisting of C++ objects with COM wrappers. The system addresses the issues of working in real time with CORBA by allocating fixed priorities. The presence of a DCOM-based legacy system required the development of a DCOM/CORBA bridge. Furthermore, it used a time-triggered architecture at the lowest level for collecting information from the sensors, and an event-triggered architecture at the global network manager level.","PeriodicalId":127761,"journal":{"name":"Proceedings Third IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2000) (Cat. No. PR00607)","volume":"53 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-03-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Third IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2000) (Cat. No. PR00607)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISORC.2000.839548","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
Discusses a complex class of industrial applications involving co-operating multiple applications, each of which itself involves multiple processes. These applications normally work on multiple platforms with multiple languages. The architecture chosen is a distributed object architecture using CORBA in conjunction with a dynamic plug-and-play GUI architecture that uses plug-ins consisting of C++ objects with COM wrappers. The system addresses the issues of working in real time with CORBA by allocating fixed priorities. The presence of a DCOM-based legacy system required the development of a DCOM/CORBA bridge. Furthermore, it used a time-triggered architecture at the lowest level for collecting information from the sensors, and an event-triggered architecture at the global network manager level.