A large scale distributed object architecture-CORBA and COM for real time systems

E. Chang, D. Annal, F. Grunta
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引用次数: 11

Abstract

Discusses a complex class of industrial applications involving co-operating multiple applications, each of which itself involves multiple processes. These applications normally work on multiple platforms with multiple languages. The architecture chosen is a distributed object architecture using CORBA in conjunction with a dynamic plug-and-play GUI architecture that uses plug-ins consisting of C++ objects with COM wrappers. The system addresses the issues of working in real time with CORBA by allocating fixed priorities. The presence of a DCOM-based legacy system required the development of a DCOM/CORBA bridge. Furthermore, it used a time-triggered architecture at the lowest level for collecting information from the sensors, and an event-triggered architecture at the global network manager level.
面向实时系统的大规模分布式对象体系结构——corba和COM
讨论一类复杂的工业应用程序,涉及多个应用程序的协作,每个应用程序本身都涉及多个过程。这些应用程序通常使用多种语言在多个平台上运行。所选择的体系结构是一个分布式对象体系结构,使用CORBA和一个动态即插即用GUI体系结构,该体系结构使用由带有COM包装器的c++对象组成的插件。该系统通过分配固定的优先级来解决使用CORBA实时工作的问题。基于DCOM的遗留系统的存在要求开发DCOM/CORBA桥。此外,它在最低级别使用时间触发的体系结构从传感器收集信息,在全局网络管理器级别使用事件触发的体系结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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