Hardware-Assisted Point-Based Volume Rendering of Tetrahedral Meshes

Erik W. Anderson, Steven P. Callahan, C. Scheidegger, John M. Schreiner, Cláudio T. Silva
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引用次数: 18

Abstract

Unstructured volume grids are ubiquitous in scientific computing, and have received substantial interest from the scientific visualization community. In this paper, we take a point-based approach to rendering unstructured grids. In particular, we present a novel method of approximating these irregular elements with point-based primitives amenable to existing hardware acceleration techniques. To improve interactivity to large datasets, we have adapted a level-of-detail strategy. We use a well-known quantitative metric to analyze the image quality achieved by the final rendering.
四面体网格的硬件辅助点体绘制
非结构化体网格在科学计算中无处不在,并且受到了科学可视化社区的极大兴趣。在本文中,我们采用基于点的方法来绘制非结构化网格。特别是,我们提出了一种新的方法来逼近这些不规则元素与点为基础的原语适用于现有的硬件加速技术。为了提高与大型数据集的交互性,我们采用了一种细节级策略。我们使用一种众所周知的定量度量来分析最终渲染所获得的图像质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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