{"title":"Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video","authors":"Floyd M. Chitalu, Babis Koniaris, Kenny Mitchell","doi":"10.1145/3150165.3150173","DOIUrl":null,"url":null,"abstract":"Lightfield video, as a high-dimensional function, is very demanding in terms of storage. As such, lightfield video data, even in a compressed form, do not typically fit in GPU or main memory unless the capture area, resolution or duration is sufficiently small. Additionally, latency minimization--critical for viewer comfort in use-cases such as virtual reality--places further constraints in many compression schemes. In this paper, we propose a scalable method for streaming lightfield video, parameterized on viewer location and time, that efficiently handles RAM-to-GPU memory transfers of lightfield video in a compressed form, utilizing the GPU architecture for reduction of latency. We demonstrate the effectiveness of our method in a variety of compressed animated lightfield datasets.","PeriodicalId":412591,"journal":{"name":"Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-12-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3150165.3150173","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Lightfield video, as a high-dimensional function, is very demanding in terms of storage. As such, lightfield video data, even in a compressed form, do not typically fit in GPU or main memory unless the capture area, resolution or duration is sufficiently small. Additionally, latency minimization--critical for viewer comfort in use-cases such as virtual reality--places further constraints in many compression schemes. In this paper, we propose a scalable method for streaming lightfield video, parameterized on viewer location and time, that efficiently handles RAM-to-GPU memory transfers of lightfield video in a compressed form, utilizing the GPU architecture for reduction of latency. We demonstrate the effectiveness of our method in a variety of compressed animated lightfield datasets.