A real-time multi-cue hand tracking algorithm based on computer vision

Zhigeng Pan, Yang Li, Mingmin Zhang, Chao-hui Sun, Kangde Guo, Xing Tang, S. Zhou
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引用次数: 72

Abstract

Although hand tracking algorithm has been widely used in virtual reality and HCI system, it is still a challenging problem in vision-based research area. Due to the robustness and real-time requirements in VR applications, most hand tracking algorithms require special device to achieve satisfactory results. In this paper, we propose an easy-to-use and inexpensive approach to track the hands accurately with a single normal webcam. Outstretched hand is detected by contour & curvature based detection techniques to initialize the tracking region. Robust multi-cue hand tracking is then achieved by velocity-weighted features and color cue. Experiments show that the proposed multi-cue hand tracking approach achieves continuous real-time results even for the situation of cluttered background. The approach fulfills the speed and accuracy requirements of frontal-view vision-based human computer interactions.
一种基于计算机视觉的实时多线索手部跟踪算法
虽然手部跟踪算法在虚拟现实和人机交互系统中得到了广泛的应用,但在基于视觉的研究领域中仍然是一个具有挑战性的问题。由于VR应用对鲁棒性和实时性的要求,大多数手部跟踪算法都需要特殊的设备才能达到满意的效果。在本文中,我们提出了一种易于使用且价格低廉的方法,可以使用单个普通网络摄像头准确地跟踪手部。采用基于轮廓和曲率的检测技术对伸出的手进行检测,初始化跟踪区域。然后通过速度加权特征和颜色线索实现鲁棒的多线索手部跟踪。实验表明,多线索手部跟踪方法即使在杂乱背景下也能获得连续的实时跟踪结果。该方法满足了基于前视的人机交互的速度和精度要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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